15 years into development, Beyond Good and Evil 2 gets a new lead writer

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(Image credit: Ubisoft)

For many reasons, we included Beyond Good and Evil 2 in our list of ten games we can't believe are still technically in development. In fact, we led with it: That piggy in the picture at the top of the list is Pey'j, the mentor and adoptive uncle of lead character Jade.

There's a good reason for that choice. Beyond Good and Evil 2 was announced in 2008 and we've been doing "it's still happening" posts since at least 2014, yet all these years later it's still just a title and a bit of concept art: Ubisoft won't even commit to maybe—maybe!—having it out in 2024. Yet faint signs of life persist, most recently in the form of a new lead writer: Sarah Arellano, who announced the new gig on Twitter.

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Prior to the move to Ubisoft, Arellano was the narrative designer on Super Evil Megacorp's 2015 MOBA Vainglory. Her LinkedIn account indicates that she also served as a writer at Deep Silver Volition (her Twitter account says she worked on the Saints Row reboot), and as a narrative designer on World of Warcraft at Blizzard. That's a pretty impressive run.

"We are very happy to welcome Sarah who is one of the latest recruits on Beyond Good and Evil 2," a Ubisoft spokesperson said in an email sent to PC Gamer. "The development team is hard at work to deliver on the promise made to its community."

As for what it means for Beyond Good and Evil 2, that's anyone's guess at this point. The hiring of a new lead writer is the closest thing to a real sign of life we've seen in years (and the Ubisoft rep noted that the company is hiring for other positions at its Montpellier studio, which is working on the game), but it's also easy to view it as a sign that the whole thing is mired and may well be starting over. That's obviously not a great place to be after 15 years of supposed work.

At the same time, well, does it really matter? Even if development is being completely rebooted, what's the loss? Beyond Good and Evil 2 barely exists as a concept in the public consciousness, much less an actual game in development, and it's not as if there was a realistic expectation of a release sometime within the next couple of years—or, quite frankly, even beyond that.

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.