Cyberpunk 2077 won't support raytracing on AMD cards at launch

Hacking in progress
(Image credit: CD Projekt Red)

Cyberpunk 2077 got some updated system requirements recently, and under the RT section listed only Nvidia RTX cards. But we know that it's using Microsoft's DirectX Raytracing API, so it should be able to support raytracing for any of the lucky people who managed to snag themselves, say, an AMD Radeon RX 6800 XT, right? Well, no, as it turns out.

Responding to a question on Twitter, CD Projekt Red's global community lead Marcin Momot said that raytracing on AMD cards would not feature at release, "but we are working together with AMD to introduce this feature as soon as we can."

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CD Projekt Red did work with Nvidia, in their capacity as an "official technology partner", to bring raytracing to Cyberpunk 2077. So there's that.

If you'd like to know some more about what the game will actually be like to play rather than look at, apparently Cyberpunk 2077 will feature rogue taxis, an ambush in an arcade, a sentient vending machine, and plenty of other amusing oddities

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.