Fallout 4 mod builds a massive linked network of subway tunnels

This week on the Mod Roundup, a Fallout 4 mod connects almost all of the game's subway stations with a network of tunnels, giving you a new way to travel the wasteland. Also, an ancient Half-Life multiplayer mod resurfaces, and a mod for No Man's Sky makes it easier to summon your ship while wandering a planet's surface.

Here are the most promising mods we've seen this week.

Subway Runner, for Fallout 4

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Looking for an alternate route through Fallout 4's wasteland? Head underground. This mod connects most of the world's subway stations with tunnels, giving you a subterranean travel option. The tunnels aren't empty, naturally, but are populated with ghouls, raiders, and mutants some would describe as super. They will have to be dealt with before you can travel safely, and once you clear them out they won't repopulate. You'll also find some beds down in the tunnels, if you're a survival mode enthusiast.

Threewave, for Half-Life

Download link (Mediafire)

It took a little time—roughly 13 years—but a Half-Life multiplayer mod has resurfaced. Threewave, originally a Quake mod, was found in an unfinished state as part of the 2003 Valve server hack. It's been re-discovered and patched into a playable state. You can watch an informative Valve News Network video about the history of Threewave here.

Thanks to Ars Technica.

More landing pads, for No Man's Sky

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Some mods just make you say "Ahhh, thank you." Like this one, which adds more... I don't know what they're called, exactly. Those things you can summon your ship with using a bypass chip. In vanilla No Man's Sky, wandering far from your ship is a dubious prospect, because if you can't find one of those things you wind up having to wander all the way back. More things equals more wandering equals more freedom. Good stuff.

Looking for more mods? I am willing to bet you are. Check out our list of the best mods for No Man's Sky and the best mods for Fallout 4.

Christopher Livingston
Senior Editor

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.