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Reports of World of Warcraft's death may have been greatly exaggerated, as Blizzard's GM proudly wheels out a graph showing it's doing really well—but no hard numbers
By Rich Stanton published
news Things that make you go wow.
'Nobody is born toxic' says Journey's creative director while preparing to launch the kindest MMO on PC
By Lauren Morton published
news Jenova Chen says the modern internet is basically like handing shotguns to babies but toxicity can be prevented by good design.
Survival MMO Dune: Awakening wants to 'pull people away from competing and fighting over bases' and have them battle over spice instead
By Christopher Livingston published
News Funcom says PvP works best when players are "fighting over something that's not as personal as your base."
Why Funcom didn't give Dune: Awakening an 'endowment slider' like Conan Exiles
By Christopher Livingston published
News Conan's world is "savage" and "sexy" says Dune: Awakening's executive producer. Dune's world? Not so much.
Dune: Awakening's survival systems might do the impossible: make smashing boulders and collecting water fun
By Christopher Livingston published
let's rock Harvesting rocks and stockpiling water are usually mindless chores, but in Funcom's survival MMO they look kinda enjoyable.
Here are 6 Palia tips for getting started in the life sim MMO
By Lauren Morton last updated
Friend Code If this is your first crack at either an MMO or a cozy sim game, I'm here to hold your hand.
RuneScape creators' new MMO has an unorthodox solution for the inevitable waves of bots: Giving you a 'legitimate way' to bot the game yourself
By Joshua Wolens published
News Brighter Shores is cutting down on the grind by letting you set your character to work overnight.
Developer of survival MMO Last Oasis explains why they're launching a new early access survival game before they finish their last one: 'It was either that or shutting down'
By Christopher Livingston published
News Last Oasis and Bellwright project lead Florian Hofreither says the choices were "fire 90% of my studio, or we start a new game."
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