Wasteland 3 hits its funding goal in just three days

Less than three days after it began, the Wasteland 3 crowdfunding campaign on Fig has hit its goal of $2.75 million. The bulk of that—more than $2.1 million—comes by way of investments, but the $603,000 in reward backer funding, coming as quickly as it did, is just as impressive.

"Wasteland 3 represents the most ambitious title that we have crowdfunded so far," inXile Entertainment CEO Brian Fargo said in a statement. "We wouldn't be here without our fans and backers carrying the torch and we want to continue to repay them by making the best role-playing games possible. With Wasteland 3 we aim to over-deliver like never before." 

Wasteland 3 actually took a little longer to hit its goal than Wasteland 2, which managed the feat in less than two days. But its goal was a mere $900,000 (which was actually the highest-ever Kickstarter goal up to that point), less than a third of what Wasteland 3 has already rung up. What will be really interesting to see, at the end of the campaign, is how the final totals will compare. Wasteland 2 ended with $2.93 million, not all that much higher than the Wasteland 3 goal; will Wasteland 3 taper off now that the line has been crossed, or will the success of Wasteland 2 (and the desire for more) push it to a significantly higher final total? 

InXile also rolled out a bunch of "Ranger Team Missions" on Fig yesterday, ranging from liking the Wasteland Facebook page to submitting post-apocalypse cosplay photos, that if achieved by backers will unlock new digital and physical reward options, and also bonus in-game content. Wasteland 3 obviously isn't struggling for support, but who doesn't like free stuff? 

$2.75 million is a whopping big pile of cash, but it's bound to get even bigger before it's over: The Wasteland 3 Fig campaign still has nearly a full month left on the clock. InXile also announced earlier today that Paypal support (which is not offered through Fig) for the game is now live at Crowdox.

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.